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Trace's avatar

>Price of games has basically halved from inflation

>Costs of developing games has exploded

>One financial flop can shutter a studio

Reddit: How dare you propose raising the price! Don't you know about muh marketing budget? Just cut that. Corporations are just greedy. MTX- bad, lootboxes- bad, paid DLC- bad, premium special editions- bad, preorder incentives- bad, battlepasses- bad, Steam sales- good, r/patientgamers- good. Only a sucker would buy a game at full price.

*Beloved studio #5000 this year announces a wave of layoffs*

Reddit: This is capitalism's fault.

Thinking about games costing the equivalent of $120+ when I was a kid really goes a long way to explain why we only got a few new games every year, and we treasured them. At $60, even $70, I can basically afford to get anything that interests me if I want it even a little, and so many end up either abandoned at some point or played through once and then never again. It's a meme that every Steam gamer has dozens of games in their library that they bought on sale and never played.

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Caroline's avatar

Is there any meaningful distinction between mobile apps like, idk, Angry Birds and classic video games in any way or is it basically one undifferentiated market? I’m thinking in terms of market share, demographics, complexity, time spent, anything. As you can tell from the outdated example, I’m not a gamer. But at the very least, it seems to me when someone self-identifies as a gamer, they mean PC games / video games and not app-based mobile games. Maybe that’s the only distinction.

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